While the changes to powers are sufficient, the AU history still isn't what we're looking for.
What we need from this section is a backstory that fits comfortably into the X-men setting. In a background for an AU game in particular, we're not looking for something that lines up neatly and precisely with the original backstory -- aim instead for something that mirrors it roughly.
As an example, let's say that I were to apply a character from Firefly -- we'll go with Kaylee. This entire series takes place in the far future, in space, without only one person with any confirmed superpowers, and largely in a frontier setting. However, since time travel, other planets, and non-powered player characters don't fit with the setting here, the aim of the AU history would be to write a backstory for that character in the game's setting, minus the elements that don't fit.
So if it were Kaylee, I'd make her a technopath, but I'd also cut the whole space travel angle. I'd say she came from a small, Southwestern town, and write about her getting interested in tinkering with cars and so on, and focus from there on discovering her powers, and what happened as a result.
An AU history does NOT need to cover the entirety of what happened in canon. It's there to show consideration of what their life would have been like in the game's setting, rather than to put their canon life largely unchanged into the setting.
To illustrate this point, say that I applied Harry Potter. Rather than having his backstory include 7 years of adventures at a previously unmentioned mutant school in Britain, it would be more suitable to the setting to write about his life with the Dursleys, discovering his power, and what his life would have been like from that point to coming to the Institute without Hogwarts itself being an element.
You have one week to make revisions accordingly and respond.
PENDING
What we need from this section is a backstory that fits comfortably into the X-men setting. In a background for an AU game in particular, we're not looking for something that lines up neatly and precisely with the original backstory -- aim instead for something that mirrors it roughly.
As an example, let's say that I were to apply a character from Firefly -- we'll go with Kaylee. This entire series takes place in the far future, in space, without only one person with any confirmed superpowers, and largely in a frontier setting. However, since time travel, other planets, and non-powered player characters don't fit with the setting here, the aim of the AU history would be to write a backstory for that character in the game's setting, minus the elements that don't fit.
So if it were Kaylee, I'd make her a technopath, but I'd also cut the whole space travel angle. I'd say she came from a small, Southwestern town, and write about her getting interested in tinkering with cars and so on, and focus from there on discovering her powers, and what happened as a result.
An AU history does NOT need to cover the entirety of what happened in canon. It's there to show consideration of what their life would have been like in the game's setting, rather than to put their canon life largely unchanged into the setting.
To illustrate this point, say that I applied Harry Potter. Rather than having his backstory include 7 years of adventures at a previously unmentioned mutant school in Britain, it would be more suitable to the setting to write about his life with the Dursleys, discovering his power, and what his life would have been like from that point to coming to the Institute without Hogwarts itself being an element.
You have one week to make revisions accordingly and respond.